The Sergeant Bird

aliases: The arrow bird

Armor Class: 12

Hit Points: 9 (2d6+2)

Speed: 30 ft (70 ft in a dive)

STR 10 (0)

DEX 14 (+2)

CON 8 (-1)

INT 1 (-5)

WIS 12 (+1)

CHA 8 (-1)

Saving Throws: DEX +4, WIS +3

Skills: Perception 4

Senses: Primary: vision. Secondary: hearing.

Languages: none


Peck: +4 to-hit, touch range, 1d6 damage. On-hit. The bird will pierce normal clothing and light armor, driving deep into flesh and catching in the wound. The bird deals an additional 1 damage per turn, and the rest of the flock focuses fire on any bleeding target. STR check against 15 to remove the bird. Every three birds in a target confers a -1 to attacks, skill checks and a -5 to speed.


These birds are named for the chevron coloration of their chest feathers, resembling a sergeant’s insignia. They move in large flocks of two dozen to several hundred birds. They are known to “frenzy” focusing their attacks on bleeding targets. Once the target has bled out, it is a gamble for each individual bird whether it can remove its beak and begin consuming the downed prey. Sergeant birds are known to starve to death following a kill, as they fight to extract their closed beak from the kill. Dead or dying sergeant birds are a common sight in carrion. Still, the majority of the flock survives the kill, and continues the hunt for food for the flock.